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Metroid Wii U [OT]

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Post by xwatchmanx Sun Sep 02, 2012 7:47 pm

Since we have threads like this for Zelda and F-Zero, I figured why not one for Metroid? I can imagine Metroid has a TON of different expectations from different people, especially after the mixed bag that Other M was.

Personally, I'd love to see a 3rd person over the shoulder shooter, akin to Gears of War or Kid Icarus: Uprising. This would allow them to combine the best of the shooter elements of Prime along with the retro platforming elements that Other M tried to recapture. I also would prefer it to use the Wiimote and nunchuck as opposed to the UPad, since it worked so perfectly in Prime 3 and Prime Trilogy (which I just started playing a few days ago, after I got lucky enough to find a like-new copy of Prime Trilogy at GameStop for only $53). But perhaps it would be better off with the UPad for the platforming elements I described?

What do you guys want to see?
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Post by Nin10doUltra Sun Sep 02, 2012 8:05 pm

to be honest, i want a Prime Feel on Wii U Very Happy
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Post by xwatchmanx Sun Sep 02, 2012 8:06 pm

Nin10doUltra wrote:to be honest, i want a Prime Feel on Wii U Very Happy
Would you rather it use the UPad, or the Wiimote/nunchuck? Or maybe have an option for both? Very Happy
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Post by ImmaGamerGuy Sun Sep 02, 2012 8:13 pm

Well they will most likely use the Upad, since all Nintendo exclusive usually like to use the core features of their systems.
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Post by xwatchmanx Sun Sep 02, 2012 8:25 pm

ImmaGamerGuy wrote:Well they will most likely use the Upad, since all Nintendo exclusive usually like to use the core features of their systems.
True, but they also said they think they're going to stick with the Wii Motion + for the next Zelda... and that was after the Wii U was announced.
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Post by Nin10doUltra Sun Sep 02, 2012 8:45 pm

i would want an option for both
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Post by ImmaGamerGuy Sun Sep 02, 2012 8:53 pm

The new Zelda will most likely use motion + but it will have the option for Upad. You just wait.
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Post by xwatchmanx Sun Sep 02, 2012 9:25 pm

ImmaGamerGuy wrote:The new Zelda will most likely use motion + but it will have the option for Upad. You just wait.
That would be pretty cool!

Either way though, I doubt Nintendo intends to phase out their motion controls anytime soon. I think they'll err more towards motion+ for Zelda and maybe Metroid, and stick to the UPad for Mario and most of their other IPs. Pokemon (or any other RPG) would be pretty cool with the UPad, too.
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Post by ImmaGamerGuy Sun Sep 02, 2012 9:52 pm

xwatchmanx wrote:
ImmaGamerGuy wrote:The new Zelda will most likely use motion + but it will have the option for Upad. You just wait.
That would be pretty cool!

Either way though, I doubt Nintendo intends to phase out their motion controls anytime soon. I think they'll err more towards motion+ for Zelda and maybe Metroid, and stick to the UPad for Mario and most of their other IPs. Pokemon (or any other RPG) would be pretty cool with the UPad, too.

Seeing how they made the tech demo of Zelda use a Upad, I would totally love to see a game similar to the features the tech demo. and most likely will. Nintendo is always like this, They innovate and then they use their exclusives to take advantage of their innovations.

Trust me, Zelda Will most likely be more about Upad than +
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Post by xwatchmanx Sun Sep 02, 2012 10:00 pm

ImmaGamerGuy wrote:
Seeing how they made the tech demo of Zelda use a Upad, I would totally love to see a game similar to the features the tech demo. and most likely will. Nintendo is always like this, They innovate and then they use their exclusives to take advantage of their innovations.

Trust me, Zelda Will most likely be more about Upad than +
Eh, I honestly don't think so. After all, remember the 2000 space world Zelda demo, which featured "realistic" Link and Ganon fighting? A couple years later, we got Wind Waker with the cel shades.

Anyway, all I'm saying is that tech demos are just that: tech demos. They usually don't have much bearing on actual games that come out. Just my opinion.
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Post by ImmaGamerGuy Sun Sep 02, 2012 10:08 pm

xwatchmanx wrote:
ImmaGamerGuy wrote:
Seeing how they made the tech demo of Zelda use a Upad, I would totally love to see a game similar to the features the tech demo. and most likely will. Nintendo is always like this, They innovate and then they use their exclusives to take advantage of their innovations.

Trust me, Zelda Will most likely be more about Upad than +
Eh, I honestly don't think so. After all, remember the 2000 space world Zelda demo, which featured "realistic" Link and Ganon fighting? A couple years later, we got Wind Waker with the cel shades.

Anyway, all I'm saying is that tech demos are just that: tech demos. They usually don't have much bearing on actual games that come out. Just my opinion.

But the changes where only in the graphics.

Wind Waker stayed true to the Gamecube Pad
Twilight Princess to the Wii Mote
Skyward Sword to the Wii mote +
Wii U Zelda most likely going to follow the same pattern of it's predecessors and use the Upad more than +

Edit: And Gamecube Twilight Princess stayed true to Gamecube (cuz its gamecube lol)
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Post by xwatchmanx Sun Sep 02, 2012 11:09 pm

Yeah, except that Nintendo specifically said they want to stick with the motion plus for the next Zelda. if they hadn't said anything, I would agree.
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Post by FaytSaotome Mon Sep 03, 2012 2:30 am

Another Other M because I am one of the few that didn't nit pick 2 seconds of the game.
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Post by xwatchmanx Mon Sep 03, 2012 10:28 am

FaytSaotome wrote:Another Other M because I am one of the few that didn't nit pick 2 seconds of the game.
I think Other M really had something, but it was just poorly executed and way oversimplified. They tried to make the controls as simple as possible, but the gameplay and story ridiculously complex, which I don't think really worked.
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Post by ChaosLord121 Mon Sep 03, 2012 10:50 am

I'd love another Prime style game.
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Post by DigitalGreenTea Mon Sep 03, 2012 11:29 am

Metroid Wii U [OT] Nintendo-wiiu-metroid-prime-concept

Still uses the old controller, but you get the deal.
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Post by shinriley Tue Sep 04, 2012 9:47 am

"What would you like to see in Metroid Wii U?"

A release date
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Post by xwatchmanx Tue Sep 04, 2012 10:10 am

shinriley wrote:"What would you like to see in Metroid Wii U?"

A release date
A-freaking-men. Though I would really love to see Metroid 3DS, as well. It would be interesting to see what the difference is going to be between Metroid 3DS and Wii U, since the 3DS can basically output full console experiences (albeit with less graphical power and only one analog stick). Perhaps one will give us a Metroid Prime shooter type experience, and the other will give us an Other M platformer type experience? I wouldn't mind another game similar to Other M in play style on the 3DS.
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Post by ImmaGamerGuy Thu Sep 06, 2012 11:16 am

shinriley wrote:"What would you like to see in Metroid Wii U?"

A release date

Lol I was wondering when someone would say something like this.
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Post by Sontae Tue Sep 18, 2012 9:07 am

You know I think it's time for Prime to get a Metroid Hunters style online mode. I know a lot of people think that adding that would take away from the single player experience, but I don't think it would, or maybe if they don't have a versus mode perhaps a horde style mode, I'd like that too.

I know the multi-player in Prime 2 was pretty bad, but that was because there was only one character to play as, and uh, lock on system lol. Maybe they could even have it be like Star Wars Battlefront 2 with the space battles where you can land on the enemies ship and try to destroy it from the inside. Or maybe that'd be more suited for a Star Fox game?
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Post by MBParadox Wed Oct 10, 2012 3:41 pm

I was thinking that the next Metroid should have the ability to switch between third person and first person views. Third person for action sequences and first person for exploration and puzzle solving.
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Post by xwatchmanx Wed Oct 10, 2012 3:51 pm

MBParadox wrote:I was thinking that the next Metroid should have the ability to switch between third person and first person views. Third person for action sequences and first person for exploration and puzzle solving.
How about a compromise: A third person over-the-shoulder setup, like Gears of War or Kid Icarus: Uprising? That would allow for a balance for shooting and action.
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Post by MBParadox Wed Oct 10, 2012 6:32 pm

Wouldn't what I said be a compromise of Action and environmental puzzles? That is what metroid mostly consists of.
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Post by xwatchmanx Wed Oct 10, 2012 6:39 pm

MBParadox wrote:Wouldn't what I said be a compromise of Action and environmental puzzles? That is what metroid mostly consists of.
Yes, but it would be irritating to have to keep switching between first and third person. Remember Metroid Other M?
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Post by MBParadox Wed Oct 10, 2012 6:46 pm

I have not got around to playing that yet, heard its cheap nowadays though.
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